Pocket Dimension Racing
How To Play
Movement
- air movement is quake-based, with a dynamic "max speed" that updates when you're on the ground.
- ground movement is very simple, no max speed, multiplicative friction.
- you can slide on the ground or for a short time after leaving the ground. sliding applies a force in the direction of your acceleration and lowers your hitbox.
Flags
- There are six flags near landmarks in the map.
- By walking to a flag, you can select one of the other flags and start a speedrun from the flag you're standing at to the one you selected.
- you can press escape to quit the current speedrun.
- you can also press escape while in the select screen to exit it.
Tips
- do a slide, then a jump, then air strafe, and repeat when you land. This is a very good way to build momentum but you'll want to stay away from uphills as they'll slow you down.
- you can change the mouse sensitivity with the slider in the bottom of the pause menu.
- the force from sliding is parallel to the ground you stand on. This means that sliding on a slope and then jumping results in a large amount of vertical velocity.
The web build exists as the easiest way to play the game but I would highly recommend downloading the executable because the pause menu is not accessible in the web build, making it impossible to adjust sensitivity or view the controls.
also, if you're interested in modding the game, here's the source.